At character creation you can chose to add flaws to your character, up to two, each such flaw gives you one free feat to spend at character creation. These flaws will require that you roleplay them out, if not the GM is in full right to remove the benefit until such a time he finds you have adequately portrayed your flaws. A Flaw can be removed later, during game play, by spending a free feat slot.
Feeble
You are unathletic and uncoordinated.
Effect: You take a -2 penalty on Strength-, Dexterity-, and Constitution-based ability checks and skill checks.
Frail
You are thin and weak of frame.
Effect: Subtract 1 from the number of hit points you gain at each level.
Inattentive
You are particularly unaware of your surroundings.
Effect: You take a -4 penalty on Perception checks.
Inept Training
Your training was incomplete
Effect: You cannot Flash Step, Open Portals of any kind or use Kido. You may however use the Rules or Reiatsu to augment your abilities as normal and use Reiatsu Feats as normal.
Meager Fortitude
You are sickly and weak of stomach.
Effect: You take a -3 penalty on Fortitude saves.
Murky-Eyed
Your vision is obscured.
Effect: In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either of the results indicate that you miss, your attack fails.
Non-combatant
You are relatively inept at weapon combat.
Effect: You're Base attack bonus is only equal to one-half of your level.
Normal Human
Though you possess greater than average skill, you still are not spiritually aware Prerequisite: GM Permisison
Effect: You do not have a Reiatsu Rating and cannot use the Rules for Reiatsu section. Special: This flaw is removed if you gain the Spiritually Aware or Racial feat.
Pathetic
You are weaker in an attribute than you should be.
Effect: Reduce one of your ability scores by 2.
Special: You may take this multiple times. Each time it reduces a different ability score.
Poor Hands
You don't know how to throw a punch.
Effect: You take a -4 penalty on all unarmed strike rolls.
Poor Reflexes
You often zig when you should have zagged.
Effect: You take a -3 penalty on Reflex saves.
Shaky
You are relatively poor at ranged combat.
Effect: You take a -4 penalty on all ranged attack rolls.
Slow
You move exceptionally slowly.
Effect: Your base land speed is halved (round down to the nearest 5-foot interval).
Stupid
You aren't very smart
Effect: You receive 3 less class skills, at character creation.
Unreactive
You are slow to react to danger.
Effect: You take a -4 penalty on initiative checks.
Vulnerable
You are not good at defending yourself.
Effect: You take a -2 penalty to AC.
Weak Skin
You are highly susceptible to damage
Effect: Your Damage Reduction is reduced by 4, to a minimum of 0.
Weak Will
You are highly suggestible and easily duped.
Effect: You take a -3 penalty on Will saves.