Sniper

The extremists of the Archer set, Snipers are guerrilla and tactical archery experts. Instead of working with teams of other archers and longbowmen, Snipers often set up independently and shoot for particular targets, usually officers, spellcasters and unit leaders. Often they will set-up positions before a battle high in trees or in other camouflage locations in preparation for an upcoming battle. They are generally serious people, considered to be dry of wit and they often seem to have little interest in anything besides their single-minded focus on the perfect shot.

Prerequisites: Feats: Point Blank Shot, Precise Shot, Sneak Attack +3d6

1 - PRIMARY WEAPON [PRESTIGE]

You gain a +2 Compitence bonus on ranged attacks with the Quincy bow, +1 per 2 prestige feat from this path. This is an extraordinary ability.

2 - EXTENDED RANGE [PRESTIGE]

The range of your selected ranged weapon doubles. This is an extraordinary ability.

3 - EXTENDED SNEAK ATTACK [PRESTIGE]

You can now sneak attack within your bows full range.

4 - FURTHER RANGE [PRESTIGE]

Your range with your ranged weapon extends to line of sight, except with the ability Rain of Arrows, who's range maxes out at 10 feet per 2 character levels of the archer. This is an extraordinary ability.

5 - ONE SHOT, ONE KILL [PRESTIGE]

By spending a full round action studying a target that does not know you are there, you gain a +4 competance bonus to the attack roll, and deal triple damage on a hit. If you critically hit, your critical multiplyer is increased to x5 damage. This is an extraordinary ability.