Temperance

'''TEMPERANCE TYPE'''

 Temperance: If you abstain from damaging any opponents for 1 round, you may grant an ally +2d6 damage on attacks for one round as an immediate action. Abstaining from damage means causing hit point damage or lowering hit points in any way.

Improved Temperance: Requires Temperance to take. The bonus you grant an ally is +4d6 damage

Greater Temperance: Requires Improved Temperance to take. The bonus you grant an ally is +6d6 damage

Superior Temperance: Requires Greater Temperance to take. You may effect a second ally with Temperance. You may take this multiple times to grant this bonus to more allies on a one for one basis.

Chastity: While you refrain from damaging foes, you may grant an ally +2 to Attack and AC for one round as an immediate action. You may take this multiple times to increase the bonus to attack and AC rolls by +2.

Improved Chastity: Requires Chastity to take. You may effect a second target with Chastity. You may take this multiple times to increase the number of allies you may apply this to by 1.

Piety: Requires Temperance to take. While you abstain from damaging opponents, you gain a +4 bonus do AC and +4/- Damage reduction. You may take this multiple times to add +2 to the AC bonus or +1 to the Damage Reduction.

Improved Piety: Requires Piety to take. While you abstain from damaging opponents, you gain 10 energy resistance to all energy types. You may take this multiple times to increase the energy resistance by 5

Elemental Piety: Requires Piety to take. While you abstain from damaging opponents, you deal elemental damage to opponents attacking you. Choose an element (Fire, Cold, Electricity, Acid, Sonic, Force or Water). You deal 2d6 + Level damage to any opponent attacking you in melee as long as you abstain from damaging opponents. This is an exception to the rule of abstaining from damaging opponents, as you are not causing the damage yourself.

End to Excess: While within 30 feet of you, as long as you abstain from damaging them, opponents lose any temporary hit points they may have gained, or gain in the future while within 30 feet of you. You may take this multiple times to increase the area by 10 feet.

Improved End to Excess: Requires End to Excess to take. While within 30 feet of you, opponents lower any resistance to elements they may have by 10 as long as you abstain from damaging opponents yourself. You may take this multiple times to lower the resistances by an additional 10 or increase the area by 10 feet.

Greater End to Excess: Requires Improved End to Excess to take. While within 30 feet of you, as long as you refrain from damaging opponents, they take a -2 penalty to all saving throws. You may take this multiple times to increase the penalty by an additional -2.

Superior End to Excess: Requires Greater End to Excess to take. While within 30 feet of you, as long as you abstain from damaging them, opponents lower their attack and damage rolls by 2. You may take this multiple times, each time reduce the attack and damage rolls by an additional 2 or increase the area by 10 feet.

Temperance Enhanced: As long as you abstain from damaging opponents, you gain an additional immediate action per round. You may take this multiple times, it's effects stack.