Flaws

At character creation you can chose to add flaws to your character, up to two, each such flaw gives you one free feat to spend at character creation. These flaws will require that you roleplay them out, if not the GM is in full right to remove the benefit until such a time he finds you have adequately portrayed your flaws. A Flaw can be removed later, during game play, by spending a free feat slot.

Feeble

You are unathletic and uncoordinated.

Effect: You take a -2 penalty on Strength-, Dexterity-, and Constitution-based ability checks and skill checks.

Frail

You are thin and weak of frame.

Effect: Subtract 1 from the number of hit points you gain at each level.

Inattentive

You are particularly unaware of your surroundings.

Effect: You take a -4 penalty on Perception checks.

'''Inept Training'''

Your training was incomplete

Effect: You cannot Flash Step, Open Portals of any kind or use Kido. You may however use the Rules or Reiatsu to augment your abilities as normal and use Reiatsu Feats as normal.

'''Meager Fortitude'''

You are sickly and weak of stomach.

Effect: You take a -3 penalty on Fortitude saves.

Murky-Eyed

Your vision is obscured.

Effect: In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either of the results indicate that you miss, your attack fails.

Non-combatant

You are relatively inept at weapon combat.

Effect: You're Base attack bonus is only equal to one-half of your level.

'''Normal Human'''

Though you possess greater than average skill, you still are not spiritually aware Prerequisite: GM Permisison

Effect: You do not have a Reiatsu Rating and cannot use the Rules for Reiatsu section. Special: This flaw is removed if you gain the Spiritually Aware or Racial feat.

Pathetic

You are weaker in an attribute than you should be.

Effect: Reduce one of your ability scores by 2.

Special: You may take this multiple times. Each time it reduces a different ability score.

'''Poor Hands'''

You don't know how to throw a punch.

Effect: You take a -4 penalty on all unarmed strike rolls.

'''Poor Reflexes'''

You often zig when you should have zagged.

Effect: You take a -3 penalty on Reflex saves.

Shaky

You are relatively poor at ranged combat.

Effect: You take a -4 penalty on all ranged attack rolls.

Slow

You move exceptionally slowly.

Effect: Your base land speed is halved (round down to the nearest 5-foot interval).

Stupid

You aren't very smart

Effect: You receive 3 less class skills, at character creation.

Unreactive

You are slow to react to danger.

Effect: You take a -4 penalty on initiative checks.

Vulnerable

You are not good at defending yourself.

Effect: You take a -2 penalty to AC.

'''Weak Skin'''

You are highly susceptible to damage

Effect: Your Damage Reduction is reduced by 4, to a minimum of 0.

'''Weak Will'''

You are highly suggestible and easily duped.

Effect: You take a -3 penalty on Will saves.