12th Squad Scientist

If you ask one of its members, The Shinigami Research institute only calls to the brightest, unfettered minds. If you ask any other shinigami with half his mind, she’ll tell you it’s a den of Madlove, Frankenstein and Q -like scientist. Strangely, the two presentations aren't opposed. It's just that a bit too often, the later has to deal with the consequences of the former's failed (or successful) experiments.

Prerequisites:

Feat: Talented, Seasoned

Skills: any 3 knowledges at 5 ranks, Craft (any) 5 ranks

Special Feats:

1- CRAFT CONSTRUCT [PRESTIGE]

Benefit: The Scientist gains the craft construct feat as a bonus feat. Constructs built with this feat have an intelligence and constitution score of 10 + Spellscore modifier of the builder

2- CHEMICAL AUGMENTATION [PRESTIGE]

Benefit: When crafting a chemical item, you may increase the potency of the DC to resist the effects of the item by 1 by adding 1 to the craft check. Every 3 you add to the craft check adds 1 to the Purchase DC and the time to create the item by 1 hour. This is an extraordinary ability.

3- FORBIDDEN EXPERIMENTS [PRESTIGE]

Benefit: You have used your knowledge of Shinigami metabolism to step beyond the boundaries of traditional science. You may pick one hollow growth power per point of Intelligence Modifier. This is

an extraordinary ability, but there may be supernatural abilities within the hollow growth powers you pick.

4- IMPROVED INVENTION [PRESTIGE]

Benefit: The skill DC to craft anything, is reduced by 5.

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5- BRILLIANT ANALYSIS [PRESTIGE]

Benefit: When confronted to an unusual phenomenon or enemy, the Scientist can use her knowledge to protect herself from potential harm. After studying its target for 3 rounds, the scientist can ignore all its direct damage and harmful effects for 1d4 + Int modifiers rounds. While studying the attacker, the Scientist can undertake only movement actions and free actions as his attention stays focused on the target. Once the immunity ends, the Scientist gains a permanent bonus AC and saving throws against this particular phenomenon or individual enemy. Equal to his Intelligence bonus. This is a supernatural ability.