Soulcasting Prodigy

Prerequisites:

Feats: Soulcaster

Special: Ability to deal 3d6 damage, heal 30 damage and block 30 damage (or give a +4 Bonus to AC, Fortitude and Reflex saves)

1 – CUTTING MASTER [PRESTIGE]

Your Solitary Sacred Cutting Shield does d8's of damage instead of d6's. In addition, once per encounter when you roll an attack, you may re-roll the attack and take the better of the two rolls. This ability may be declared even after knowing the outcome of the attack roll but before damage is dealt. This is an extraordinary ability.

2 – PRODIGY [PRESTIGE]

Choose one effect. Your Solitary Sacred Cutting Shield does d10's of damage, Your Three Sacred Links Shield does damage to foes touching your shield at a rate of 1d6 per 10 points the shield can block or your Twin Sacred Return Shield may return to life someone that's been disintegrated or blown to bits. You gain that effect to the appropriate shield. These are supernatural abilities.

3 – SHIELDING MASTER [PRESTIGE]

Your Three Sacred Links Shield now protects against an additional 2 points per rank you possess. In addition, when you use your shield to protect allies, you may temporarily reduce the ranks you possess by 1 to give the allies within your shield Fast Healing 3 + 2 per rank of the shield while the shield is up. If the shield is broken by an attack, the Fast Healing immediately ends even if the allies have not received their healing from it for the round. You are also affected by this ability (You gain the same fast healing as your allies). These are supernatural abilities.

4 – OFFENSIVE SHIELDING [PRESTIGE]

You may temporarily reduce your rank of this shield by 1 to have the shield deliver a powerful shock against any enemies touching the shield. This damage is equal to 1d8 per rank of the shield (minus the rank sacrificed to activate this ability). This is a supernatural ability.

5 – HEALING MASTER [PRESTIGE]

Your Twin Sacred Return Shield's healing increases to 15 points per rank instead of 10 points. In addition, when you restore a limb to a target, it counts as 10 points of healing instead of 20. Also, when you return a target to life it counts as 40 points of healing instead of 50 and may be done ten rounds per level of the target after their deaths instead of your charisma modifier in rounds. This is as supernatural ability.